Time as a Resource
I was thinking about trading card games today, and as I just want to chronicle this idea, this won’t be a long post.
I’ve played with the idea of time as a resource before. As part of my Independent Project at Centenary College, I created a card game in which player’s cards had a limited amount of turns in play which could be manipulated a few ways in order to create a winning strategy.
But today I saw a card from the Street Fighter collectible card game, and it got me thinking about other ways to use time. I’ve heard of other trading card games that go without turns in “real time,” meaning players are just laying down cards as quickly as they can. I don’t think I would be into that, I’d like to give my games a little more thinking time.
Then I thought about timers. Perhaps a special timer. Each player would have a certain amount of seconds for their turn, and each card would cost time. The timer would count down from, oh, lets say 30 seconds, but there would be buttons to subtract time from the timer for each card. That way, the longer players thought about their turn, the less they would be able to do with it. That just might make it like a real fight!
I’m going to keep this here so I can remember it. If you stumble upon this, let me know what you think.