Nobody Asked Me (My thoughts on No More Heroes)
Friday, October 10th, 2008So No More Heroes 2 is coming out. Personally, I’m elated. That’s because I’m a fanboy. However, in order to become a competent blogger, one must be able to sell one’s own opinion as hardline fact. So let me just wax a few sentences of why grape is the best candy flavor.
I’ve played No More Heroes. And I liked it. The graphics were a little shoddy, the hit-boxes on the cars were way too large, the open-world style hub was completely unecessary, and some of the bad guys were a bit too predictable. But I still like the game because of the attitude.
No More Heroes is a game that takes our culture of cool violence and strange chivalry, exagerates it, and turns it into a serious parody of itself. It’s ultra-cool while pointing out how absurd everything cool is. I mean, you play an assassin who has to do odd jobs like mowing lawns in order to afford your hobby of killing people. The most mundane parts of our real lives are mixed with our game lives in which we spend most of our time mowing through baddies, not grass. It’s fun to see that contrast inside the game world.
Suda 51 is said to be an auteur. I think that’s kinda true. In this young medium you don’t often see too much experimentation. Most designers seem to be looking for formulas, for a “science” of game design, while it seems that Suda 51 wanted to play around with expression and experience a bit more than fun. And so he succeeds with the two former but comes up a bit short with the latter. Suda 51 is important because he’s making games more personal, giving them something to say, but he (like every other game maker) hasn’t quite gotten everything right yet. The medium is young, but games like No More Heroes help to bring on adolescence.
I’m excited about No More Heroes 2. I’m hoping that it won’t just be a retread of No More Heroes, as I want to see more new ideas coming from Grasshopper Manufacture. At the same time, I’m also hoping that they pin down some of the problems of the earlier game. In some areas they can definitely do better, but everything behind the game is strong.
At least, that’s what I can come up with to hold up my opinions.

